# PickModel function This method is related to loadGltf(). If you are not familar with loadGltf, please look at its tutorial first. ```ts function loadModel(url, name) { let scene1 = appRenderer.getSceneByName(name); if (scene1 == undefined) { const scene = appRenderer.createScene(name); const funa = () => { /*DO Anything what you want do here*/ document.removeEventListener("click", funa); }; /*give your gltfmodel submesh names which are you not need!*/ const opt = ["whole-body", "whole-body_2", "whole-body_1"]; if (scene) { appRenderer.setCurrentScene(scene); scene.loadGltf(url, (content) => { scene.pickModel( content, (mesh) => { /*here I add a click listener, when selected a correct mesh */ /* * if is picked the mesh will be returned. * else the mesh will return undefined. **/ if (mesh && mesh.name === "whole-heart") { document.addEventListener("click", funa); } else { document.removeEventListener("click", funa); } }, opt ); }); scene.loadViewUrl("/your viewpoint.json"); scene.updateBackground("#5454ad", "#18e5a7"); } Copper.setHDRFilePath("venice_sunset_1k.hdr"); appRenderer.updateEnvironment(); } else { appRenderer.setCurrentScene(scene1); } } ``` - See example here: [Pick model with Gltfloader](https://linkungao.github.io/loadHumanModel_example/)